Showing posts with label combat. Show all posts
Showing posts with label combat. Show all posts

Thursday, 31 May 2007

define me.

i know. sort of the longest silence for as long as this blog's been up.

because it's been bugging me, whether i'm allowed to say this or not. scroll down, there's that post about stagnating. yes. i'm still stagnating, in that leveling my main, or even my pure doesn't have any meaning. but. something came up. something totally unexpected. but more on it later, i like to break things slowly.

if you already know, meaning this post comes out second for today, then that's probably how you'd define me.

define me.

of course, i'd prefer if you did that in the context of me as a person. and i know that's a tad difficult though, so why not start like this, define me as a player.

that's how every other player would start, anyway.

there's the clothes. i've mentioned that before, scroll down to last month.

and most of all, there's the combat level.

i can see why they chose combat over total, or something. it's an indication of how much danger i pose to you. and when the colours highlight it as the main thing to note, next to the white username, then it's difficult not to asses a person on the sole basis of that.

asses being a softer word for judge.

and judging's wrong, and not judging's difficult. and what's even more so, is not defining yourself, not allowing yourself to be defined by that.

it's easy enough to say. i worked at bringing my combat up to 40. after that, i didn't pay it much mind. but that's another story altogether.

still, the mentality's faintly disgusting. i hear people complaining about being called n00bs. i don't encounter that as often as i'd expected to. and frankly, i don't mind all that much, although others certainly do.

what i do mind is the whole emphasis on combat. it's practical. it makes sense like nothing else would. yet, it's like a regression to the caveman mentality of how well you fight being a reflection of you. the whole you. i mean, i have a name. or, at least, a username. no need to go "level 57".

i go into this determined to keep my combat level exactly where it is, well below 70, below 60 even, just to prove that it has nothing to do with my character, it has nothing to do with my experience, it has nothing to do with the person sitting here typing.

and i'll hear jaws drop when i open my mouth. to be exact, when i hit enter.

of course, i won't say it outright. but my presence screams it, almost. the whole combat thing?

stuff it.

Sunday, 13 May 2007

stagnating.

i've reached the plateau where leveling skills is just about totally meaningless. interesting skills that is. like most of the things you can do you can't do because you aren't a member. i suppose i should stop playing then. i don't play so much anymore as it is.

i'm blogging so much now, and playing, because the exams are over and i can't bear to start doing what needs doing next.

i've taken to being paranoid when mining. equipping myself with the best shield, boots, ammy and wep in my possession. the latter of which happens to be my pick, so none of these present much of an inconvenience.

all this because i don't want to experience the indignity of having to run from my friend the rock golem, whom/which i've been meeting particularly often lately i.e. almost every mining expedition. which isn't as long by half.

is there a difference between obsession and addiction? i don't believe i'm obsessed. i will consider admitting to myself that i'm addicted.

i know this game's addictive.

i know becoming a member would ensure i am more addicted that than i already am, assuming i am, which is bad enough.

so i suppose this whole problem of stagnating isn't too bad in the long run. i always knew i'll stop someday. the problem just lay in defining someday.

i do believe i'm one of the only people who isn't a member but still has a blog about runescape. i don't believe that's a problem. i'll continue to blog. it's fun. it's an outlet. it's a distraction.

on a sidenote. applauding runescape for banning members macroing. the real world trading thing, i'm not too sure. such a pity for some one who spent almost half a year of his life ingame to lose everything just like that. then again, maybe not. rids him of his addiction (there i go assuming it's a him). or at least gets him to do something about his life.

now the problem's just weaning myself off this without jagex having to do it for me.

because for them to have to do that, that's the ultimate low. that i can't even take control of myself.

Saturday, 28 April 2007

mage.

of the combat skills. that's my preference.

it's effective at lower levels, for pking. except i didn't use it, at lower levels for pking. yet. of course you get slaughtered by rangers, mostly, but that's only if you're a pure. and then again, why attack rangers when it's full rune you want?

you don't actually need much, as equipment, and as far as f2p's concerned. which also sucks. but more on that another time. it follows that you don't lose much if you die either.

out of combat context. i mage because i can't stand to stick with anything else.

melee, in a word, is boring. just brute force, no grace, no finesse. of course, this all's only my opinion kay? and that does make for cheapness.

but cheap as i am, i'd still rather mage. also because melee's so much more popular. take a look at the stats. 50 mage gets you there, but for melee you need more than that to break top million.

ranging. i tried it, for a mage/range hybrid. it flopped. i couldn't stand to buy arrows, and insisted on salvaging them. too problematic, animal magnetism's so useful. i should go member one month to get my range up. and fletch. it's mainly because fletching's members that i don't range so much. and then again, throwing fire and making things implode (sort of)'s way cooler than shooting arrows. once again, f2p arrows, that is. crossbow bolts sound interesting, the enchanted ones.

yes. so what i like's the interestingness of it all. like smelting without a furnace, alchemy, blasts, bolts, enchantment. the unpredictability. and if you're a member, all the spellbooks. ancient magiks, lunar spellbook.

it's expensive, sure, but soo diverse.

any pker i make, whatever my intentions, more or less ends up a mage.