of the combat skills. that's my preference.
it's effective at lower levels, for pking. except i didn't use it, at lower levels for pking. yet. of course you get slaughtered by rangers, mostly, but that's only if you're a pure. and then again, why attack rangers when it's full rune you want?
you don't actually need much, as equipment, and as far as f2p's concerned. which also sucks. but more on that another time. it follows that you don't lose much if you die either.
out of combat context. i mage because i can't stand to stick with anything else.
melee, in a word, is boring. just brute force, no grace, no finesse. of course, this all's only my opinion kay? and that does make for cheapness.
but cheap as i am, i'd still rather mage. also because melee's so much more popular. take a look at the stats. 50 mage gets you there, but for melee you need more than that to break top million.
ranging. i tried it, for a mage/range hybrid. it flopped. i couldn't stand to buy arrows, and insisted on salvaging them. too problematic, animal magnetism's so useful. i should go member one month to get my range up. and fletch. it's mainly because fletching's members that i don't range so much. and then again, throwing fire and making things implode (sort of)'s way cooler than shooting arrows. once again, f2p arrows, that is. crossbow bolts sound interesting, the enchanted ones.
yes. so what i like's the interestingness of it all. like smelting without a furnace, alchemy, blasts, bolts, enchantment. the unpredictability. and if you're a member, all the spellbooks. ancient magiks, lunar spellbook.
it's expensive, sure, but soo diverse.
any pker i make, whatever my intentions, more or less ends up a mage.
Saturday, 28 April 2007
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